I worked on the textures and shaders for the main “Indy Car”. It was created using MARI from The Foundry. The car was able to hold extreme closeups. The setup was flexible to accommodate constant graphic changes. The shading network was then copied to all other cars in the movie. The shaders created for this car were then copied to the Material Library. In addition, I created materials such as concrete, soil, fabrics, leathers, vinyl, plastics and glass. These were a